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<channel>
	<title>News</title>
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	<link>http://scoredoom.com/blog</link>
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		<title>Bonus Pack Updated and Info for Running ScoreDoomST Servers</title>
		<link>http://scoredoom.com/blog/2013/04/12/bonus-pack-updated-and-running-scoredoomst-servers/</link>
		<comments>http://scoredoom.com/blog/2013/04/12/bonus-pack-updated-and-running-scoredoomst-servers/#comments</comments>
		<pubDate>Fri, 12 Apr 2013 20:24:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=155</guid>
		<description><![CDATA[gzscoredom and scoredoomst bonus packs have been updated to include several new monsters, thanks to the contributors at Realm667 and others! A couple showcased below: Volacubi, mancubi who can fly Arachnorb Queen, bossy new boss The bonus pack is not compatible with &#8230; <a href="http://scoredoom.com/blog/2013/04/12/bonus-pack-updated-and-running-scoredoomst-servers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>gzscoredom and scoredoomst bonus packs have been updated to include several new monsters, thanks to the contributors at Realm667 and others! A couple showcased below:</p>
<p style="text-align: center;"><a href="http://scoredoom.com/blog/wp-content/uploads/2013/04/vlcsnap-2013-04-12-15h03m39s154.png"><img class="aligncenter size-medium wp-image-156" title="vlcsnap-2013-04-12-15h03m39s154" src="http://scoredoom.com/blog/wp-content/uploads/2013/04/vlcsnap-2013-04-12-15h03m39s154-300x225.png" alt="" width="300" height="225" /></a>Volacubi, mancubi who can fly</p>
<p style="text-align: center;"><a href="http://scoredoom.com/blog/wp-content/uploads/2013/04/vlcsnap-2013-04-12-15h04m23s113.png"><img class="aligncenter size-medium wp-image-157" title="vlcsnap-2013-04-12-15h04m23s113" src="http://scoredoom.com/blog/wp-content/uploads/2013/04/vlcsnap-2013-04-12-15h04m23s113-300x225.png" alt="" width="300" height="225" /></a>Arachnorb Queen, bossy new boss</p>
<p style="text-align: left;">The bonus pack is not compatible with the gzscoredoom hi score server. Usage:</p>
<pre>'gzscoredoom -file sdgldefs.pk3 -sdmconfig sdcustomBonusPack.ini'

Or rename sdcustomBonusPack.ini to sdcustom.ini to load bonus pack content by default.</pre>
<p style="text-align: left;">For including on scoredoomST server, please check out &#8216;SDST-BONUSPACK-README.txt&#8217; in the archive for instructions.</p>
<p style="text-align: left;">On the topic of ScoreDoomST servers, after much playing myself, I have seen that the current  <em>Skulltag</em> 0.97c2 codebase that ScoreDoomST is built on just does not cut it when playing with the add-on pack &amp; bonus pack with wads like Hell Revealed 2.</p>
<p style="text-align: left;">Once the monster count gets high (like MAP07 of HR2), the server gets noticeably unstable with all the add-on pack content, and you can expect frequent crashes. Not sure what is causing it, or if running on better hardware helps (doubtful), but its safe to assume, that when playing wads with high monster counts, you should either not play with the packs, or play with a stripped down enemy selection.</p>
<p style="text-align: left;">&#8216;Regular&#8217; wads and levels with &#8216;standard&#8217; mnonster counts(like Doom 2) should be much more stable with the packs.</p>
<p style="text-align: left;">A solution would be to upgrade to the code base to use Zandronum, but this will not happen. Another solution if you want to play co-op with a friend on LAN or both on fast internet, is to use gzscoredoom. That should be fine as long as both players have fast network and can coordinate the connection steps.</p>
<p style="text-align: left;">So if you want to play slaughtermaps with scoredoomst with add-on/bonus-pack content, just edit the custom monster config for the server and only include the enemies you really like , and see if that helps stability.</p>
<p style="text-align: left;">
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		<title>ScoreDoomST Double Impact Weekend 1/26/13-1/27/13</title>
		<link>http://scoredoom.com/blog/2013/01/26/scoredoomst-double-impact-weekend-12613-12713/</link>
		<comments>http://scoredoom.com/blog/2013/01/26/scoredoomst-double-impact-weekend-12613-12713/#comments</comments>
		<pubDate>Sat, 26 Jan 2013 22:13:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=134</guid>
		<description><![CDATA[2 ScoreDoomST servers are up and running Double Impact is a modern take on Doom&#8217;s &#8216;Knee Deep in the Dead&#8217;. It is much more difficult and has a high monster count. It is a modern classic. You will also need &#8230; <a href="http://scoredoom.com/blog/2013/01/26/scoredoomst-double-impact-weekend-12613-12713/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>2 ScoreDoomST servers are up and running</p>
<div id="attachment_135" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.doomworld.com/idgames/?id=16419"><img class="size-medium wp-image-135 " title="Double Impact (click on image to download)" src="http://scoredoom.com/blog/wp-content/uploads/2013/01/dbimpact00-300x225.png" alt="" width="300" height="225" /></a><p class="wp-caption-text">Click on image to download</p></div>
<p>Double Impact is a modern take on Doom&#8217;s &#8216;Knee Deep in the Dead&#8217;. It is much more difficult and has a high monster count. It is a modern classic.</p>
<p>You will also need the Ultimate Doom IWAD and the latest version of ScoreDoomST from  <a title="downloads" href="http://scoredoom.com/download.html#top" target="_blank">http://scoredoom.com/download.html#top</a></p>
<p>For more information on how to use ScoreDoomST, it&#8217;s launcher IDESD, and how to reset scores in-game, please check out the <a title="ScoreDoomST FAQ" href="http://scoredoom.com/scoredoomstfaq.html" target="_blank">ScoreDoomST FAQ</a></p>
<p>If you have headphones and mic, we are using TeamSpeak 3.  Please join us at 46.4.60.118 in the &#8216;The AFKave&#8217;-&gt; &#8216;Doom/ScoreDoom&#8217; subgroup. Thanks to <a href="http://www.renegadesclan.com/" target="_blank">The War Renegades Clan.</a></p>
<p>Servers are running all over the weekend, but we will try and meet for the following time. If you cannot join on port 10666, try port 10667</p>
<p><strong>Date:</strong> Sunday, January 27th, 2013<br />
<strong>Session:</strong> 10:00PM GMT (4:00PM EST)<br />
<strong>WAD:</strong> <a title="Double Impact" href="http://www.doomworld.com/idgames/?id=16419" target="_blank">dbimpact.wad</a><br />
<strong>Maps:</strong> 9 (e1m1-e1m9)<br />
<strong>Mode:</strong> ScoreDoom Co-Op<br />
<strong>Pointlimit:</strong> First to 100,000 points wins.<br />
<strong>Server:</strong> 99.67.229.204, port 10667 for regular monsters, port 10666 for custom Add-On Pack monsters and powerups.<br />
<strong>Players:</strong> 8 per server</p>
<p>&nbsp;</p>
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		<title>ScoreDoomST Major Patch  (updated to ScoreDoomST97c2R5g)</title>
		<link>http://scoredoom.com/blog/2013/01/13/scoredoomst-major-patch-updated-to-scoredoomst97c2r5g/</link>
		<comments>http://scoredoom.com/blog/2013/01/13/scoredoomst-major-patch-updated-to-scoredoomst97c2r5g/#comments</comments>
		<pubDate>Sun, 13 Jan 2013 00:45:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=130</guid>
		<description><![CDATA[ScoreDoomST has received a patch to fix a major glitch with the chain bonus code. Subsequently ScoreDoomST97c2R5g is not network compatible with earlier versions of ScoreDoomST. Grab from the download page. ProTip: Restarting Games (Resetting Scores) To restart a scoredoom &#8230; <a href="http://scoredoom.com/blog/2013/01/13/scoredoomst-major-patch-updated-to-scoredoomst97c2r5g/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>ScoreDoomST has received a patch to fix a major glitch with the chain bonus code.<br />
Subsequently ScoreDoomST97c2R5g is not network compatible with earlier versions of ScoreDoomST.<br />
Grab from the download page.</p>
<p>ProTip: Restarting Games (Resetting Scores)</p>
<p>To restart a scoredoom game and set the points to 0, (say when new players join), a player must call a MAP vote (via Multiplayer->Call Vote menu) to restart the map or load a new map, Or a player with admin access can (re-)start the map themselves. </p>
]]></content:encoded>
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		<title>More Updates, Memorial.wad support and even better Boss Rush</title>
		<link>http://scoredoom.com/blog/2012/12/08/more-updates-memorial-wad-support-and-even-better-boss-rush/</link>
		<comments>http://scoredoom.com/blog/2012/12/08/more-updates-memorial-wad-support-and-even-better-boss-rush/#comments</comments>
		<pubDate>Sat, 08 Dec 2012 17:02:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=125</guid>
		<description><![CDATA[Memorial.wad, all Doom 2 maps combined into 1 level Scoredoom and ScoreDoomST have both been updated, along with their bonus packs. Grab from http://scoredoom.com/download.html#top By default all scoring notifications and messages appear centered in the HUD, opposed to being on the &#8230; <a href="http://scoredoom.com/blog/2012/12/08/more-updates-memorial-wad-support-and-even-better-boss-rush/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div class="mceTemp mceIEcenter">
<dl id="attachment_126" class="wp-caption aligncenter" style="width: 310px;">
<dt class="wp-caption-dt"><a href="http://scoredoom.com/blog/wp-content/uploads/2012/12/memorial.png"><img class="size-medium wp-image-126" title="Memorial.wad " src="http://scoredoom.com/blog/wp-content/uploads/2012/12/memorial-300x225.png" alt="" width="300" height="225" /></a>Memorial.wad, all Doom 2 maps combined into 1 level</dt>
</dl>
</div>
<p>Scoredoom and ScoreDoomST have both been updated, along with their bonus packs. Grab from <a href="http://scoredoom.com/download.html#top" target="_blank">http://scoredoom.com/download.html#top</a></p>
<p>By default all scoring notifications and messages appear centered in the HUD, opposed to being on the left. This suits the mod much better.</p>
<p>For gzscoredoom, memorial.wad is now properly supported with a new compatibility flag you can turn on (via options-&gt; compatibility flags menu) which fixes the hitscan bug for that wad. So go ahead and set a hi score for that bad boy. Grab it from: <a href="http://prboom-plus.sourceforge.net/memorial.zip" rel="nofollow">http://prboom-plus.sourceforge.net/memorial.zip</a></p>
<p>Boss Rush for gzscoredoom and scoredoomst have been improved some more. More enemies, and Boss Rush for scoredoomst has been optimized to make the server more stable for clients to join during Boss Rush. For ScoreDoomST the bonus pack is now called SD-BONUSPACKV2.WAD</p>
<p>Finally the Hi Score Server supports the latest Community Chest 4 version that came out.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>ScoreDoom and ScoreDoomST Bonus Packs &amp; Other News</title>
		<link>http://scoredoom.com/blog/2012/11/20/scoredoom-scoredoomst-bonus-packs-out/</link>
		<comments>http://scoredoom.com/blog/2012/11/20/scoredoom-scoredoomst-bonus-packs-out/#comments</comments>
		<pubDate>Tue, 20 Nov 2012 20:18:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=107</guid>
		<description><![CDATA[ScoreDoom &#38; ScoreDoomST both have been updated with a Bonus Pack. The pack contains 30 new enemies, and a second Boss Rush for Spider Masterminds,  Makes the original Boss Rushes more challenging, and has various other fixes for the Add-On &#8230; <a href="http://scoredoom.com/blog/2012/11/20/scoredoom-scoredoomst-bonus-packs-out/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_108" class="wp-caption aligncenter" style="width: 310px"><a href="http://scoredoom.com/blog/wp-content/uploads/2012/11/DOOM0002.png"><img class="size-medium wp-image-108" title="New Bad Ass Bosses, like the Supremator" src="http://scoredoom.com/blog/wp-content/uploads/2012/11/DOOM0002-300x225.png" alt="New Bad Ass Bosses, like the Supremator" width="300" height="225" /></a><p class="wp-caption-text">New Bad Ass Bosses, like the Supremotaur</p></div>
<p>ScoreDoom &amp; ScoreDoomST both have been updated with a Bonus Pack.</p>
<ul>
<li>The pack contains 30 new enemies, and a second Boss Rush for Spider Masterminds,</li>
<li> Makes the original Boss Rushes more challenging, and has various other fixes for the Add-On Pack, like removing the HellSmith &amp; Thamuz cheap area-quake attacks.</li>
<li>gzscoredoom.exe &amp; scoredoomst.exe both have a new dmflag variable called &#8216;No Altfire&#8217; which disables alt-fire modes added by ScoreDoom</li>
<li>This gzscoredoom.exe is NOT compatible with the hi score server, The Bonus Pack is meant for your own personal games or co-op games.</li>
<li>gzscoredoom version has 2 other &#8216;sdcustom.ini&#8217; files. One containing the bonus pack additions (sdcustomBonusPack.ini), and another containing everything, the bonus pack additions AND everything from version 2.x removed in version 3.x (sdcustomCombined.ini)</li>
<li>Grab from <a title="Scoredoom Downloads" href="http://scoredoom.com/download.html#top" target="_blank">http://scoredoom.com/download.html#top</a></li>
<li>See SD-BONUSPACK-README.txt and SDST-BONUSPACK-README.txt for more information and usage instructions.</li>
<li>There are 2 ScoreDoomST servers running at 99.67.229.204. One on port 10666 running Ultimate Doom with the latest bonus pack content and primarily Boss Rush levels. Another on port 10667 running standard Doom2 content, but the first to 100,000 points wins. So fire up IdeSD and join in. Contact me at gkrantz &lt;at&gt; gmail &lt;dot&gt; com if you have any problems playing or connecting.</li>
</ul>
<p>Finally I plan to get the latest version of Community Chest 4 onto the hi score server and also add some other wads over the holidays.</p>
<p>&nbsp;</p>
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		<title>Pistol Start Mode Patch</title>
		<link>http://scoredoom.com/blog/2012/07/22/pistol-start-mode-patch/</link>
		<comments>http://scoredoom.com/blog/2012/07/22/pistol-start-mode-patch/#comments</comments>
		<pubDate>Sun, 22 Jul 2012 03:25:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=101</guid>
		<description><![CDATA[ScoreDoom3.0R4Hc README *********************** Pistol Start mode patch Thanks to GreenHerring for finding a quirk in Pistol Start mode where the real health of the player didnt seem to get reset to starting health at the beginning of the next map, though &#8230; <a href="http://scoredoom.com/blog/2012/07/22/pistol-start-mode-patch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>ScoreDoom3.0R4Hc README<br />
***********************<br />
Pistol Start mode patch<br />
Thanks to GreenHerring for finding a quirk in Pistol Start mode where the real health of the player didnt seem to get reset to starting health at the beginning of the next map, though the health status bar seemed to indicate that it was. So this patch was added to ensure that the health was definitely reset in pistol start mode.</p>
<p>Grab from the &#8216;Download&#8217; Page on scoredoom.com</p>
<p>Source Code change in g_game.cpp, under line 1192 added:<br />
if (do_sd_piststart)<br />
p-&gt;mo-&gt;health = p-&gt;mo-&gt;GetDefault()-&gt;health;</p>
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		<title>4 new wads added to hi-score server</title>
		<link>http://scoredoom.com/blog/2012/04/24/2-new-wads-added-to-high-score-server/</link>
		<comments>http://scoredoom.com/blog/2012/04/24/2-new-wads-added-to-high-score-server/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 15:17:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=92</guid>
		<description><![CDATA[Added the very fun and fresh take on doom2, &#8216;doom2-4xbigger.wad&#8217;: http://www.doomworld.com/vb/wads-mods/59491-doom2-scaled-4x-bigger-horizontally-vertically/ The enemy count increases by 9 too! (see video in that thread). Grab the support files and wad itself to play with extra jump height from the download page on &#8230; <a href="http://scoredoom.com/blog/2012/04/24/2-new-wads-added-to-high-score-server/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Added the very fun and fresh take on doom2, &#8216;doom2-4xbigger.wad&#8217;: <a href="http://www.doomworld.com/vb/wads-mods/59491-doom2-scaled-4x-bigger-horizontally-vertically/">http://www.doomworld.com/vb/wads-mods/59491-doom2-scaled-4x-bigger-horizontally-vertically/</a></p>
<p>The enemy count increases by 9 too! (see video in that thread). Grab the support files and wad itself to play with extra jump height from the download page on scoredoom.com. If you like that, check out memorial.wad too, which is upported by scoredoom high score server, all doom2 maps joined into 1 map!</p>
<p>The second wad is Khorus&#8217;  Ultimate Doom Episode 1 &#8211; Episode3 replacement &#8216;Base Ganymede Complete&#8217; <a href="http://www.doomworld.com/idgames/?id=16694">http://www.doomworld.com/idgames/?id=16694</a> So prepare yourself for some Add-on pack Boss Rush mayhem!</p>
<p>Added Hellcore2.0 a revised and revamped 12 map megawad of the the original 32 map Hellcore megawad <a href="http://www.doomworld.com/idgames/?id=14651">http://www.doomworld.com/idgames/?id=14651</a></p>
<p>Finally Survive in Hell (release 1), download from <a href="http://www.doomworld.com/vb/wads-mods/59249-boom-survive-in-hell-release-1/">http://www.doomworld.com/vb/wads-mods/59249-boom-survive-in-hell-release-1/</a></p>
<p>Its been well accepted by the community, as an extremely well done &#8216;Hell Revealed&#8217; inspired megawad.</p>
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		<title>ScoreDoom Updated Again, anti-cheating measures</title>
		<link>http://scoredoom.com/blog/2012/03/02/scoredoom-updated-again-anti-cheating-measures/</link>
		<comments>http://scoredoom.com/blog/2012/03/02/scoredoom-updated-again-anti-cheating-measures/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 00:06:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=88</guid>
		<description><![CDATA[GZScoredoom has been updated to ScoreDoom3.0R4H You will eventually require this version to play on the hi score server very soon (but not yet, as I&#8217;m waiting for SPAZ to complete his Eternal Doom marathon first, if he ever finishes it). &#8230; <a href="http://scoredoom.com/blog/2012/03/02/scoredoom-updated-again-anti-cheating-measures/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>GZScoredoom has been updated to ScoreDoom3.0R4H</p>
<p>You will eventually require this version to play on the hi score server very soon (but not yet, as I&#8217;m waiting for SPAZ to complete his Eternal Doom marathon first, if he ever finishes it).</p>
<p>All 3.0R4H does is disable the warp command for hi score server single player games.</p>
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		<slash:comments>0</slash:comments>
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		<title>New Shotgun Fire-modes for ScoreDoom &amp; ScoreDoomST</title>
		<link>http://scoredoom.com/blog/2012/02/28/new-shotgun-fire-modes-for-sd-sdst/</link>
		<comments>http://scoredoom.com/blog/2012/02/28/new-shotgun-fire-modes-for-sd-sdst/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 02:54:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=84</guid>
		<description><![CDATA[Scoredoom and ScoreDoomST have been updated. Added default alt-fires to the shotgun and supershotgun. Particularly with the add-on pack, I noticed that shotgun ammo was under utilized. The shotgun alt-fire consumes 2 shells and acts more like an accurate rifle type weapon. &#8230; <a href="http://scoredoom.com/blog/2012/02/28/new-shotgun-fire-modes-for-sd-sdst/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Scoredoom and ScoreDoomST have been updated.</p>
<p>Added default alt-fires to the shotgun and supershotgun. Particularly with the add-on pack, I noticed that shotgun ammo was under utilized. The shotgun alt-fire consumes 2 shells and acts more like an accurate rifle type weapon. Supershotgun alt-fire consumes 8 shells and has a very large spread and is especially devastating at close range. These changes will make the shotgun more viable alternatives against &#8216;bullet sponge&#8217; enemies.</p>
<p>grab the updates from the scoredoom.com download page.</p>
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		<title>More Hi Score Server Updates, and a New Gameplay Update Coming</title>
		<link>http://scoredoom.com/blog/2012/02/27/more-hi-score-server-updates-and-a-new-update-coming/</link>
		<comments>http://scoredoom.com/blog/2012/02/27/more-hi-score-server-updates-and-a-new-update-coming/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 01:26:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=78</guid>
		<description><![CDATA[There is a new megawad added: Hell Awakened. Fun and hard gameplay. It has at least one potential bug on MAP07, that can cause the player to be trapped in certain siuations, see this thread Other than that, it is worth &#8230; <a href="http://scoredoom.com/blog/2012/02/27/more-hi-score-server-updates-and-a-new-update-coming/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>There is a new megawad added: <a href="http://www.doomworld.com/idgames/?id=16637">Hell Awakened</a>. Fun and hard gameplay.</p>
<p>It has at least one potential bug on MAP07, that can cause the player to be trapped in certain siuations, see <a href="http://www.doomworld.com/vb/wads-mods/57803-new-megawad-hell-awakened/">this thread</a> Other than that, it is worth checking out if you are looking for a challenging megawad.</p>
<p>Eviltech (SD Fixed) has been updated in the <a href="http://www.gamefront.com/files/21372663/SDFixed">SDFixedWadsFiles.zip</a> archive to reflect the latest version on the idgames archive.</p>
<p>Support for <a href="http://www.doomworld.com/idgames/?id=16721">DTWID 1.1a</a> has been added too.</p>
<p>GZScoredoom and ScoredoomST will both be updated soon so that the shotgun and double shotgun will have alt-fires, like the chaingun, and other stronger weapons. I noticed that shells were always under utilized. This will help make these weapons more usable against tougher enemies.</p>
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