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<channel>
	<title>News</title>
	<atom:link href="http://scoredoom.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://scoredoom.com/blog</link>
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		<title>4 new wads added to hi-score server</title>
		<link>http://scoredoom.com/blog/2012/04/24/2-new-wads-added-to-high-score-server/</link>
		<comments>http://scoredoom.com/blog/2012/04/24/2-new-wads-added-to-high-score-server/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 15:17:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=92</guid>
		<description><![CDATA[Added the very fun and fresh take on doom2, &#8216;doom2-4xbigger.wad&#8217;: http://www.doomworld.com/vb/wads-mods/59491-doom2-scaled-4x-bigger-horizontally-vertically/ The enemy count increases by 9 too! (see video in that thread). Grab the support files and wad itself to play with extra jump height from the download page on &#8230; <a href="http://scoredoom.com/blog/2012/04/24/2-new-wads-added-to-high-score-server/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Added the very fun and fresh take on doom2, &#8216;doom2-4xbigger.wad&#8217;: <a href="http://www.doomworld.com/vb/wads-mods/59491-doom2-scaled-4x-bigger-horizontally-vertically/">http://www.doomworld.com/vb/wads-mods/59491-doom2-scaled-4x-bigger-horizontally-vertically/</a></p>
<p>The enemy count increases by 9 too! (see video in that thread). Grab the support files and wad itself to play with extra jump height from the download page on scoredoom.com. If you like that, check out memorial.wad too, which is upported by scoredoom high score server, all doom2 maps joined into 1 map!</p>
<p>The second wad is Khorus&#8217;  Ultimate Doom Episode 1 &#8211; Episode3 replacement &#8216;Base Ganymede Complete&#8217; <a href="http://www.doomworld.com/idgames/?id=16694">http://www.doomworld.com/idgames/?id=16694</a> So prepare yourself for some Add-on pack Boss Rush mayhem!</p>
<p>Added Hellcore2.0 a revised and revamped 12 map megawad of the the original 32 map Hellcore megawad <a href="http://www.doomworld.com/idgames/?id=14651">http://www.doomworld.com/idgames/?id=14651</a></p>
<p>Finally Survive in Hell (release 1), download from <a href="http://www.doomworld.com/vb/wads-mods/59249-boom-survive-in-hell-release-1/">http://www.doomworld.com/vb/wads-mods/59249-boom-survive-in-hell-release-1/</a></p>
<p>Its been well accepted by the community, as an extremely well done &#8216;Hell Revealed&#8217; inspired megawad.</p>
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		<title>ScoreDoom Updated Again, anti-cheating measures</title>
		<link>http://scoredoom.com/blog/2012/03/02/scoredoom-updated-again-anti-cheating-measures/</link>
		<comments>http://scoredoom.com/blog/2012/03/02/scoredoom-updated-again-anti-cheating-measures/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 00:06:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=88</guid>
		<description><![CDATA[GZScoredoom has been updated to ScoreDoom3.0R4H You will eventually require this version to play on the hi score server very soon (but not yet, as I&#8217;m waiting for SPAZ to complete his Eternal Doom marathon first, if he ever finishes it). &#8230; <a href="http://scoredoom.com/blog/2012/03/02/scoredoom-updated-again-anti-cheating-measures/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>GZScoredoom has been updated to ScoreDoom3.0R4H</p>
<p>You will eventually require this version to play on the hi score server very soon (but not yet, as I&#8217;m waiting for SPAZ to complete his Eternal Doom marathon first, if he ever finishes it).</p>
<p>All 3.0R4H does is disable the warp command for hi score server single player games.</p>
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		<title>New Shotgun Fire-modes for ScoreDoom &amp; ScoreDoomST</title>
		<link>http://scoredoom.com/blog/2012/02/28/new-shotgun-fire-modes-for-sd-sdst/</link>
		<comments>http://scoredoom.com/blog/2012/02/28/new-shotgun-fire-modes-for-sd-sdst/#comments</comments>
		<pubDate>Tue, 28 Feb 2012 02:54:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=84</guid>
		<description><![CDATA[Scoredoom and ScoreDoomST have been updated. Added default alt-fires to the shotgun and supershotgun. Particularly with the add-on pack, I noticed that shotgun ammo was under utilized. The shotgun alt-fire consumes 2 shells and acts more like an accurate rifle type weapon. &#8230; <a href="http://scoredoom.com/blog/2012/02/28/new-shotgun-fire-modes-for-sd-sdst/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Scoredoom and ScoreDoomST have been updated.</p>
<p>Added default alt-fires to the shotgun and supershotgun. Particularly with the add-on pack, I noticed that shotgun ammo was under utilized. The shotgun alt-fire consumes 2 shells and acts more like an accurate rifle type weapon. Supershotgun alt-fire consumes 8 shells and has a very large spread and is especially devastating at close range. These changes will make the shotgun more viable alternatives against &#8216;bullet sponge&#8217; enemies.</p>
<p>grab the updates from the scoredoom.com download page.</p>
]]></content:encoded>
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		<title>More Hi Score Server Updates, and a New Gameplay Update Coming</title>
		<link>http://scoredoom.com/blog/2012/02/27/more-hi-score-server-updates-and-a-new-update-coming/</link>
		<comments>http://scoredoom.com/blog/2012/02/27/more-hi-score-server-updates-and-a-new-update-coming/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 01:26:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=78</guid>
		<description><![CDATA[There is a new megawad added: Hell Awakened. Fun and hard gameplay. It has at least one potential bug on MAP07, that can cause the player to be trapped in certain siuations, see this thread Other than that, it is worth &#8230; <a href="http://scoredoom.com/blog/2012/02/27/more-hi-score-server-updates-and-a-new-update-coming/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>There is a new megawad added: <a href="http://www.doomworld.com/idgames/?id=16637">Hell Awakened</a>. Fun and hard gameplay.</p>
<p>It has at least one potential bug on MAP07, that can cause the player to be trapped in certain siuations, see <a href="http://www.doomworld.com/vb/wads-mods/57803-new-megawad-hell-awakened/">this thread</a> Other than that, it is worth checking out if you are looking for a challenging megawad.</p>
<p>Eviltech (SD Fixed) has been updated in the <a href="http://www.gamefront.com/files/21372663/SDFixed">SDFixedWadsFiles.zip</a> archive to reflect the latest version on the idgames archive.</p>
<p>Support for <a href="http://www.doomworld.com/idgames/?id=16721">DTWID 1.1a</a> has been added too.</p>
<p>GZScoredoom and ScoredoomST will both be updated soon so that the shotgun and double shotgun will have alt-fires, like the chaingun, and other stronger weapons. I noticed that shells were always under utilized. This will help make these weapons more usable against tougher enemies.</p>
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		<title>2012 Hi Score Server Update</title>
		<link>http://scoredoom.com/blog/2011/12/17/2012-hi-score-server-update/</link>
		<comments>http://scoredoom.com/blog/2011/12/17/2012-hi-score-server-update/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 22:37:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=73</guid>
		<description><![CDATA[Support for the following wads have been added: Lunatic, Jenesis, Doom the way ID Intended (DTWID), 1994 Tune Up, Phobos Revisited, Deimos Revisited, Reverie, Doom Core, Khorus&#8217; Speedy Shit, Claustrophobia 2 and Memorial. So there are more Ultimate Doom wads &#8230; <a href="http://scoredoom.com/blog/2011/12/17/2012-hi-score-server-update/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Support for the following wads have been added: Lunatic, Jenesis, Doom the way ID Intended (DTWID), 1994 Tune Up, Phobos Revisited, Deimos Revisited, Reverie, Doom Core, Khorus&#8217; Speedy Shit, Claustrophobia 2 and Memorial.</p>
<p>So there are more Ultimate Doom wads with some challenging boss rushes to take on with the add-on pack.</p>
<p>Memorial is basically all the Doom2 maps revised into one big map! There are some &lt;!&gt; icons present here and there (at the beginning at least), will look into fixing that if I get time.</p>
<p>Support for a version of ZPACK fixed for ScoreDoom is added as well. This version and &#8216;fixed&#8217; versions for Lunatic.wad and 1994TU.wad can be grabbed from the updated <a href="http://www.gamefront.com/files/21094736/SDFixedWadsFiles.zip" target="_blank">SDFixedWadsFiles.zip</a> file.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>ScoreDoomST Master Server back up!</title>
		<link>http://scoredoom.com/blog/2011/11/29/scoredoomst-master-server-back-up/</link>
		<comments>http://scoredoom.com/blog/2011/11/29/scoredoomst-master-server-back-up/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 21:00:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=69</guid>
		<description><![CDATA[ScoreDoomST Master Server back up at scoredoom.dyndns.org (port 15300)! The server was down due to a policy change with dyndns.org deliberately deleting accounts that they deemed not active. I was not aware of this change until recently. This meant that &#8230; <a href="http://scoredoom.com/blog/2011/11/29/scoredoomst-master-server-back-up/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>ScoreDoomST Master Server back up at scoredoom.dyndns.org (port 15300)!</p>
<p>The server was down due to a policy change with dyndns.org deliberately deleting accounts that they deemed not active. I was not aware of this change until recently. This meant that the server was unreachable. But the server should remain up now.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Scoredoom 3.0r4f Chain Bonus Countdown Timer Added</title>
		<link>http://scoredoom.com/blog/2011/11/05/scoredoom-3-0r4f-chain-bonus-countdown-timer-added/</link>
		<comments>http://scoredoom.com/blog/2011/11/05/scoredoom-3-0r4f-chain-bonus-countdown-timer-added/#comments</comments>
		<pubDate>Sat, 05 Nov 2011 22:18:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=67</guid>
		<description><![CDATA[To keep a chain bonus going, you need to make a kill every 3 seconds. So when faced with different types of enemies and weapons, how do you decide what to do to max out points? Do you take out &#8230; <a href="http://scoredoom.com/blog/2011/11/05/scoredoom-3-0r4f-chain-bonus-countdown-timer-added/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>To keep a chain bonus going, you need to make a kill every 3 seconds. So when faced with different types of enemies and weapons, how do you decide what to do to max out points? Do you take out the Barons with the BFG, or work on the imps first with the double shotgun? This latest release has a 3 bar timer that counts down the seconds to show you how long you have left to make a kill. This should give players a better sense of timing when taking on enemies.</p>
<p>By default hud_spreecenter=false now in your &lt;yourusername&gt;-zdoom.ini file, so you will need to go in there and set it back to true to see center aligned chain counts.</p>
<p>Download from <a title="www.scoredoom.com" href="http://www.scoredoom.com">www.scoredoom.com</a></p>
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		<title>ScoreDoom 3.0r4d Bug fix and Chain Counts!</title>
		<link>http://scoredoom.com/blog/2011/10/29/scoredoom-3-0r4d-bug-fix-and-chain-counts/</link>
		<comments>http://scoredoom.com/blog/2011/10/29/scoredoom-3-0r4d-bug-fix-and-chain-counts/#comments</comments>
		<pubDate>Sat, 29 Oct 2011 23:45:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=59</guid>
		<description><![CDATA[Fixed a bug whereby Total Kills bonus message would keep re-appearing in some situations. New Feature: &#8216;Chain Count&#8217; stat added that counts the total monsters killed that the player has chained together successfully. This stat is also displayed in green &#8230; <a href="http://scoredoom.com/blog/2011/10/29/scoredoom-3-0r4d-bug-fix-and-chain-counts/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Fixed a bug whereby Total Kills bonus message would keep re-appearing in some situations.<br />
New Feature: &#8216;Chain Count&#8217; stat added that counts the total monsters killed that the player has chained together successfully. This stat is also displayed in green just below the middle of the screen. The green stat can be turned off by setting hud_spreecenter=false in the zdoom-&lt;yourusername&gt;.ini file. Download from <a href="http://www.scoredoom.com">www.scoredoom.com</a></p>
<div id="attachment_62" class="wp-caption aligncenter" style="width: 809px"><a href="http://scoredoom.com/blog/wp-content/uploads/2011/10/DOOM0006b.jpg"><img class="size-full wp-image-62" title="Chain Count In Effect" src="http://scoredoom.com/blog/wp-content/uploads/2011/10/DOOM0006b.jpg" alt="" width="799" height="638" /></a><p class="wp-caption-text">Chain Count In Effect</p></div>
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		<title>ScoreDoom 3.0R4 Gets A New Look</title>
		<link>http://scoredoom.com/blog/2011/10/07/scoredoom-3-0r4-gets-a-new-look/</link>
		<comments>http://scoredoom.com/blog/2011/10/07/scoredoom-3-0r4-gets-a-new-look/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 17:58:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=48</guid>
		<description><![CDATA[I finally got around to fixing ScoreDoom to use GZDoom&#8217;s awesome alternative HUD. Its a much slicker and informative layout. The old HUD I never really liked much. 3.0R4 also awards total kills, total secrets, total barrels and total items &#8230; <a href="http://scoredoom.com/blog/2011/10/07/scoredoom-3-0r4-gets-a-new-look/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I finally got around to fixing ScoreDoom to use GZDoom&#8217;s awesome alternative HUD. Its a much slicker and informative layout. The old HUD I never really liked much.</p>
<p>3.0R4 also awards total kills, total secrets, total barrels and total items bonuses as they are accomplished, but are still scored at the end of the level.</p>
<p>Here is a preview with a description:</p>
<div id="attachment_50" class="wp-caption alignnone" style="width: 810px"><a href="http://scoredoom.com/blog/wp-content/uploads/2011/10/gzscoredoomnewhud1.png"><img class="size-full wp-image-50" title="New Hud" src="http://scoredoom.com/blog/wp-content/uploads/2011/10/gzscoredoomnewhud1.png" alt="New Hud" width="800" height="600" /></a><p class="wp-caption-text">The new HUD is built using GZDoom&#39;s awesome Alternative HUD.</p></div>
<p>K, I, S, B are the Kill, Item, Secret and Barrel counts for the level.</p>
<p>LS, WS are the Level Scores and Wad Scores. If you are taking on a hi score in single player, or trailing in co-op, the leader&#8217;s name is shown along with the spread that you are behind by.</p>
<p>TL is the time left before the scoredoom par time is hit for the level, whereby you will get serious penalties for not finishing the level.</p>
<p>MD is the game mode in single player. It can be RG for Regular mode, or a combination of HC for Hardcore mode, PS for Pistol Start mode, NI for No-Infighting mode (also means monsters dont damage each other as well)</p>
<p>Grab from <a title="ScoreDoom" href="http://www.scoredoom.com">http://www.scoredoom.com</a> download page.</p>
<p>FULL RELEASE NOTES:</p>
<p>scoreDoom3.0R4 README<br />
******************************<br />
-Install into a separate directory.  **Save Games &amp; net games ARE NOT compatibile with earlier<br />
versions of ScoreDoom.**</p>
<p>-Default HUD now based on Gzdoom&#8217;s Alternative HUD. Old HUD can be retrieved by setting<br />
Options-&gt;Display Options-&gt;Alternative HUD to &#8216;off&#8217;<br />
See FAQ page on http://www.scoredoom.com for more information on the new HUD</p>
<p>-For Single Player, total barrels, total secrets, total items &amp; total monster bonuses are<br />
given as they are accomplished,  but are still scored at the end of the level.</p>
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		<title>ScoreDoom patched to 3.0r3c</title>
		<link>http://scoredoom.com/blog/2011/08/06/scoredoom-patched-to-3-0r3c/</link>
		<comments>http://scoredoom.com/blog/2011/08/06/scoredoom-patched-to-3-0r3c/#comments</comments>
		<pubDate>Sat, 06 Aug 2011 23:17:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://scoredoom.com/blog/?p=43</guid>
		<description><![CDATA[Patch for Pistol Start Mode whereby this caused the player to go into an &#8216;undead&#8217; state after maps like MAP10 of scythe where the player was killed on level exit. Thanks to H2Omelon for reporting this! Available on the download &#8230; <a href="http://scoredoom.com/blog/2011/08/06/scoredoom-patched-to-3-0r3c/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<ul>
<li>Patch for Pistol Start Mode whereby this caused the player to go into an &#8216;undead&#8217; state after maps like MAP10 of scythe where the player was killed on level exit.</li>
</ul>
<p>Thanks to H2Omelon for reporting this!</p>
<p>Available on the download page.</p>
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