Bonus Pack Updated and Info for Running ScoreDoomST Servers

gzscoredom and scoredoomst bonus packs have been updated to include several new monsters, thanks to the contributors at Realm667 and others! A couple showcased below:

Volacubi, mancubi who can fly

Arachnorb Queen, bossy new boss

The bonus pack is not compatible with the gzscoredoom hi score server. Usage:

'gzscoredoom -file sdgldefs.pk3 -sdmconfig sdcustomBonusPack.ini'

Or rename sdcustomBonusPack.ini to sdcustom.ini to load bonus pack content by default.

For including on scoredoomST server, please check out ‘SDST-BONUSPACK-README.txt’ in the archive for instructions.

On the topic of ScoreDoomST servers, after much playing myself, I have seen that the current  Skulltag 0.97c2 codebase that ScoreDoomST is built on just does not cut it when playing with the add-on pack & bonus pack with wads like Hell Revealed 2.

Once the monster count gets high (like MAP07 of HR2), the server gets noticeably unstable with all the add-on pack content, and you can expect frequent crashes. Not sure what is causing it, or if running on better hardware helps (doubtful), but its safe to assume, that when playing wads with high monster counts, you should either not play with the packs, or play with a stripped down enemy selection.

‘Regular’ wads and levels with ‘standard’ mnonster counts(like Doom 2) should be much more stable with the packs.

A solution would be to upgrade to the code base to use Zandronum, but this will not happen. Another solution if you want to play co-op with a friend on LAN or both on fast internet, is to use gzscoredoom. That should be fine as long as both players have fast network and can coordinate the connection steps.

So if you want to play slaughtermaps with scoredoomst with add-on/bonus-pack content, just edit the custom monster config for the server and only include the enemies you really like , and see if that helps stability.

ScoreDoomST Double Impact Weekend 1/26/13-1/27/13

2 ScoreDoomST servers are up and running

Click on image to download

Double Impact is a modern take on Doom’s ‘Knee Deep in the Dead’. It is much more difficult and has a high monster count. It is a modern classic.

You will also need the Ultimate Doom IWAD and the latest version of ScoreDoomST from

For more information on how to use ScoreDoomST, it’s launcher IDESD, and how to reset scores in-game, please check out the ScoreDoomST FAQ

If you have headphones and mic, we are using TeamSpeak 3.  Please join us at in the ‘The AFKave’-> ‘Doom/ScoreDoom’ subgroup. Thanks to The War Renegades Clan.

Servers are running all over the weekend, but we will try and meet for the following time. If you cannot join on port 10666, try port 10667

Date: Sunday, January 27th, 2013
Session: 10:00PM GMT (4:00PM EST)
WAD: dbimpact.wad
Maps: 9 (e1m1-e1m9)
Mode: ScoreDoom Co-Op
Pointlimit: First to 100,000 points wins.
Server:, port 10667 for regular monsters, port 10666 for custom Add-On Pack monsters and powerups.
Players: 8 per server


ScoreDoomST Major Patch (updated to ScoreDoomST97c2R5g)

ScoreDoomST has received a patch to fix a major glitch with the chain bonus code.
Subsequently ScoreDoomST97c2R5g is not network compatible with earlier versions of ScoreDoomST.
Grab from the download page.

ProTip: Restarting Games (Resetting Scores)

To restart a scoredoom game and set the points to 0, (say when new players join), a player must call a MAP vote (via Multiplayer->Call Vote menu) to restart the map or load a new map, Or a player with admin access can (re-)start the map themselves.

More Updates, Memorial.wad support and even better Boss Rush

Memorial.wad, all Doom 2 maps combined into 1 level

Scoredoom and ScoreDoomST have both been updated, along with their bonus packs. Grab from

By default all scoring notifications and messages appear centered in the HUD, opposed to being on the left. This suits the mod much better.

For gzscoredoom, memorial.wad is now properly supported with a new compatibility flag you can turn on (via options-> compatibility flags menu) which fixes the hitscan bug for that wad. So go ahead and set a hi score for that bad boy. Grab it from:

Boss Rush for gzscoredoom and scoredoomst have been improved some more. More enemies, and Boss Rush for scoredoomst has been optimized to make the server more stable for clients to join during Boss Rush. For ScoreDoomST the bonus pack is now called SD-BONUSPACKV2.WAD

Finally the Hi Score Server supports the latest Community Chest 4 version that came out.



ScoreDoom and ScoreDoomST Bonus Packs & Other News

New Bad Ass Bosses, like the Supremator

New Bad Ass Bosses, like the Supremotaur

ScoreDoom & ScoreDoomST both have been updated with a Bonus Pack.

  • The pack contains 30 new enemies, and a second Boss Rush for Spider Masterminds,
  •  Makes the original Boss Rushes more challenging, and has various other fixes for the Add-On Pack, like removing the HellSmith & Thamuz cheap area-quake attacks.
  • gzscoredoom.exe & scoredoomst.exe both have a new dmflag variable called ‘No Altfire’ which disables alt-fire modes added by ScoreDoom
  • This gzscoredoom.exe is NOT compatible with the hi score server, The Bonus Pack is meant for your own personal games or co-op games.
  • gzscoredoom version has 2 other ‘sdcustom.ini’ files. One containing the bonus pack additions (sdcustomBonusPack.ini), and another containing everything, the bonus pack additions AND everything from version 2.x removed in version 3.x (sdcustomCombined.ini)
  • Grab from
  • See SD-BONUSPACK-README.txt and SDST-BONUSPACK-README.txt for more information and usage instructions.
  • There are 2 ScoreDoomST servers running at One on port 10666 running Ultimate Doom with the latest bonus pack content and primarily Boss Rush levels. Another on port 10667 running standard Doom2 content, but the first to 100,000 points wins. So fire up IdeSD and join in. Contact me at gkrantz <at> gmail <dot> com if you have any problems playing or connecting.

Finally I plan to get the latest version of Community Chest 4 onto the hi score server and also add some other wads over the holidays.


Pistol Start Mode Patch

ScoreDoom3.0R4Hc README
Pistol Start mode patch
Thanks to GreenHerring for finding a quirk in Pistol Start mode where the real health of the player didnt seem to get reset to starting health at the beginning of the next map, though the health status bar seemed to indicate that it was. So this patch was added to ensure that the health was definitely reset in pistol start mode.

Grab from the ‘Download’ Page on

Source Code change in g_game.cpp, under line 1192 added:
if (do_sd_piststart)
p->mo->health = p->mo->GetDefault()->health;

4 new wads added to hi-score server

Added the very fun and fresh take on doom2, ‘doom2-4xbigger.wad’:

The enemy count increases by 9 too! (see video in that thread). Grab the support files and wad itself to play with extra jump height from the download page on If you like that, check out memorial.wad too, which is upported by scoredoom high score server, all doom2 maps joined into 1 map!

The second wad is Khorus’  Ultimate Doom Episode 1 – Episode3 replacement ‘Base Ganymede Complete’ So prepare yourself for some Add-on pack Boss Rush mayhem!

Added Hellcore2.0 a revised and revamped 12 map megawad of the the original 32 map Hellcore megawad

Finally Survive in Hell (release 1), download from

Its been well accepted by the community, as an extremely well done ‘Hell Revealed’ inspired megawad.

New Shotgun Fire-modes for ScoreDoom & ScoreDoomST

Scoredoom and ScoreDoomST have been updated.

Added default alt-fires to the shotgun and supershotgun. Particularly with the add-on pack, I noticed that shotgun ammo was under utilized. The shotgun alt-fire consumes 2 shells and acts more like an accurate rifle type weapon. Supershotgun alt-fire consumes 8 shells and has a very large spread and is especially devastating at close range. These changes will make the shotgun more viable alternatives against ‘bullet sponge’ enemies.

grab the updates from the download page.

More Hi Score Server Updates, and a New Gameplay Update Coming

There is a new megawad added: Hell Awakened. Fun and hard gameplay.

It has at least one potential bug on MAP07, that can cause the player to be trapped in certain siuations, see this thread Other than that, it is worth checking out if you are looking for a challenging megawad.

Eviltech (SD Fixed) has been updated in the archive to reflect the latest version on the idgames archive.

Support for DTWID 1.1a has been added too.

GZScoredoom and ScoredoomST will both be updated soon so that the shotgun and double shotgun will have alt-fires, like the chaingun, and other stronger weapons. I noticed that shells were always under utilized. This will help make these weapons more usable against tougher enemies.