2012 Hi Score Server Update

Support for the following wads have been added: Lunatic, Jenesis, Doom the way ID Intended (DTWID), 1994 Tune Up, Phobos Revisited, Deimos Revisited, Reverie, Doom Core, Khorus’ Speedy Shit, Claustrophobia 2 and Memorial.

So there are more Ultimate Doom wads with some challenging boss rushes to take on with the add-on pack.

Memorial is basically all the Doom2 maps revised into one big map! There are some <!> icons present here and there (at the beginning at least), will look into fixing that if I get time.

Support for a version of ZPACK fixed for ScoreDoom is added as well. This version and ‘fixed’ versions for Lunatic.wad and 1994TU.wad can be grabbed from the updated SDFixedWadsFiles.zip file.

 

 

ScoreDoomST Master Server back up!

ScoreDoomST Master Server back up at scoredoom.dyndns.org (port 15300)!

The server was down due to a policy change with dyndns.org deliberately deleting accounts that they deemed not active. I was not aware of this change until recently. This meant that the server was unreachable. But the server should remain up now.

 

Scoredoom 3.0r4f Chain Bonus Countdown Timer Added

To keep a chain bonus going, you need to make a kill every 3 seconds. So when faced with different types of enemies and weapons, how do you decide what to do to max out points? Do you take out the Barons with the BFG, or work on the imps first with the double shotgun? This latest release has a 3 bar timer that counts down the seconds to show you how long you have left to make a kill. This should give players a better sense of timing when taking on enemies.

By default hud_spreecenter=false now in your <yourusername>-zdoom.ini file, so you will need to go in there and set it back to true to see center aligned chain counts.

Download from www.scoredoom.com

ScoreDoom 3.0r4d Bug fix and Chain Counts!

Fixed a bug whereby Total Kills bonus message would keep re-appearing in some situations.
New Feature: ‘Chain Count’ stat added that counts the total monsters killed that the player has chained together successfully. This stat is also displayed in green just below the middle of the screen. The green stat can be turned off by setting hud_spreecenter=false in the zdoom-<yourusername>.ini file. Download from www.scoredoom.com

Chain Count In Effect

ScoreDoom 3.0R4 Gets A New Look

I finally got around to fixing ScoreDoom to use GZDoom’s awesome alternative HUD. Its a much slicker and informative layout. The old HUD I never really liked much.

3.0R4 also awards total kills, total secrets, total barrels and total items bonuses as they are accomplished, but are still scored at the end of the level.

Here is a preview with a description:

New Hud

The new HUD is built using GZDoom's awesome Alternative HUD.

K, I, S, B are the Kill, Item, Secret and Barrel counts for the level.

LS, WS are the Level Scores and Wad Scores. If you are taking on a hi score in single player, or trailing in co-op, the leader’s name is shown along with the spread that you are behind by.

TL is the time left before the scoredoom par time is hit for the level, whereby you will get serious penalties for not finishing the level.

MD is the game mode in single player. It can be RG for Regular mode, or a combination of HC for Hardcore mode, PS for Pistol Start mode, NI for No-Infighting mode (also means monsters dont damage each other as well)

Grab from http://www.scoredoom.com download page.

FULL RELEASE NOTES:

scoreDoom3.0R4 README
******************************
-Install into a separate directory.  **Save Games & net games ARE NOT compatibile with earlier
versions of ScoreDoom.**

-Default HUD now based on Gzdoom’s Alternative HUD. Old HUD can be retrieved by setting
Options->Display Options->Alternative HUD to ‘off’
See FAQ page on http://www.scoredoom.com for more information on the new HUD

-For Single Player, total barrels, total secrets, total items & total monster bonuses are
given as they are accomplished,  but are still scored at the end of the level.

ScoreDoom patched to 3.0r3b, Wad Fixes archive updated

  • Fixed bug in Pistol Start mode where autosaves would disable online hi scoring.
  • added a fix for the above in offline mode too for save games.
  • HUD now shows ‘Pistol Start Mode’ like for Hardcore & No Infighting modes
  • Purple ‘Online Hi Scoring Disabled’ text expanded to help newbies a little more

 

Also the SDFixedWadsFiles.zip file has a required update for playing with Doomsday of UAC (UAC_DEAD.wad).

Grab from the download page

ScoreDoom Updated to 3.0r3: New ‘Pistol Start’ Mode. SDST Updated to R5d

  • Whole new game mode: Pistol Start Mode. This is aimed at players wanting to compete properly on level hi-scores. Each new level resets the player’s inventory to default. Pistol Start Mode also has it’s own regular, hardcore, non-infighting, and hardcore-non-infighting modes. You can also set wad hi scores in this mode. You’ll need to turn this mode on in the ScoreDoom Setup options screen.

(NOTE: Pistol Start Modes saves are not compatible with non-Pistol Start mode saves.)

  • coop death penalty configurable via cvar: sv_coopdeath_penalty (default: 1000) (SDST R5d too)
  • boss cube spawned monsters now also can drop powerups with add-on pack.
  • add on pack: repulsion sphere now at the proper (longer) duration, surreal demon radius quake gone (SDST R5d too).

You will need this add-on pack version to play on the hi score server.

Grab all this from the download page.

ScoreDoom Patched to 3.0r2d

ScoreDoom ADD-ON PACK has been patched, you will need this version for the hi score server. Previous save games will be fine.

ScoreDoom has received yet another patch to support the popular wad UAC Ultra, which had a bug in MAP07. You will also need the fixed uacultra.wad contained in the ‘Wad Fixes’ archive on the download page.

ScoreDoomST does not fully support voodoo dolls online, so this patch is for Scoredoom only.